I didn't think there was much quest variety.
One of the earlier quests I did was to bring a fish from this dude to his wife. I was SO expecting that he hadn't caught the fish, and you had to do it for him. And it would have been the perfect spot to add some variety to your quests.
Quests are a really good way to introduce players to your mechanics too (i.e the "jobs" you already have in the game).
Stein.world is a MMO Role-Playing Game you can play right in your browser. You can play as a lone wolf or in a group of friends to explore the fantasy world of Stein. Complete quests and fight against monsters to level up and compete in the rankings of our dungeons.
In the game you start as a character who wakes up after a night of heavy drinking, in which he has lost his family stein (beer mug). To get this precious item back you start to explore the world to find clues where your stein could be. In the progress you gear up, complete hundreds of quests and fight in dungeons like the Cygluln Chambers where waves of enemies await you.
How to Play:
Register on the page and start playing right away. Move your character around with typical "WASD" or Arrow Key movement. Interact with objects or NPCs by pressing "E". Change the orientation of your character and aim ranged attacks with your mouse. If you don't like any of the default configurations, just change them in the options window.
- Persistent fantasy world
- Current max Level: 20
- Hundreds of quests with many different objectives
- Hundreds of Items
- Millions of Equipment variations
- Group function
- Wave Dungeons
- Ranking System
- Bossfight system
- Professions system (gathering and crafting)
- Guild system
- Mounts & Pets
- PvP system (battlegrounds and open world pvp)
- Housing with farming
- Factions with reputation
- Planed max Level: 100+
|Updated||5 days ago|
|Genre||Role Playing, Action, Adventure|
|Made with||Tiled, Three.js|
|Tags||16-bit, 2D, Fantasy, MMORPG, Multiplayer, Open World, Pixel Art|
|Average session||A few hours|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||Configurable controls, Interactive tutorial, Blind friendly|
|Multiplayer||Server-based networked multiplayer|
Click download now to get access to the following files:
- stein.world Client Version for Windows5 days ago
- STEIN - A few bug fixes and a new server (v0.2.6)16 days ago
- New page images for stein.world25 days ago
- STEIN - Glynphyra's Rising (v0.2.5)40 days ago
- New UI: Screenshots updated46 days ago
- STEIN - Sharing is Caring (v0.2.4)48 days ago
- STEIN - Hard Work (v0.2.3)58 days ago
- STEIN - Catarina Scarletwound (v0.2.2)Jul 23, 2018
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I didn't think there was much quest variety.
Thanks for publishing a downloadable version of the game!
If you develop it further, i'd love to have an option to zoom out a bit to see more of my surroundings - just as I do when I play in an browser
could there be in future updates be a way to store items from you inventory to like a secure location like a chest or something please
Would like to play without registering. No guest user functionality?
Hello! When I try to enter the game only a black screen appears with the chat, my stats, map and among others, but the scenario and the rest not, sorry English I am using the translator (it is easier) thanks for the attention
this game takes years to load
Just played this game and like almost all of it.
This is gonna make a great series... keep it up dev's, can't wait to see the finished product!!
Is there a way to expand backpacks currently?
Very good! You should make a downloadable version
I like it but I can't for the life of me figure out what to do with these books.
The books are required for professions. You can learn them in the profession window. You can find the profession window either in the top left of the inventory or by pressing "K". Drag and drop the book in one of the free education slots or click on one of the slots and select the book in the menu which pops up.
aheard my friend papyrus plays the game. but he stopped because sans would join him and make puns about birds, i think they are PECK-uliar! hahahahahahahaha get it?
Do you guys have any plane of making the game playable on mobile too? I think it would be really better to play the game on my phone.
Could we get a dedicated downloadable thinclient? Even if it is just a barebones HTML5 wrapper then that's ok but just something please. That way, you can put it up on Steam and make some real money and publicity :)
Also consider getting in touch with Radical Fish Games (of CrossCode fame) at http://www.radicalfishgames.com/ and ask them about HTML5 optimization; sure they would love to provide a few pointers ;)
Bonus points if you can sneak in a CC reference into your game (and a reference to your game somewhere in CC itself).
Good job great game!
I love this multiplayer game, all graphical elements are pretty. But I think the player animation can being better. Good job and Keep it up !
really cool game
Nice, was it made with WebSockets?
Nice little game, the UI is a bit clunky. I'd like controller support and maybe some sounds in the combat.
I just wanted to tell you I love this game. It's fun and casual. I've been playing for almost a week now. Keep up the good work.
I agree with the others here, after playing it for a while it def needs a way to make the character faster. I would however introduce that mechanic through a quest in the first village instead of just adding it in. Maybe as a shoe item like seven league shoes or smth.
I do very much like the rest of the game till now tho and can't wait for new features
Dev have a patreon?
If you want to support us then you are welcome to do so through the ingame shop. This supports us the most, since your donation comes directly and without detours to us. And in addition you also get something for your money.
I agree that it should be some button that makes the character go faster or run. Because everything is going in such a slow process that it takes time, that frustrates me a little bit, not much. But there should be something that makes the character go faster. Like pressing "shift".
Heyo! So, I played some of the game, and I think it has real potential! But the two things that kinda bug me a bit are that the text is kinda bulky and difficult to read, and that there isn't an option to run or make the character go faster. Other than those two points, I think it's really good!